Phoebus' Personal Blog

Doom Eternal and Halo Reach

· 609 words · 3 minutes to read
Categories: video games

So I beat both Doom Eternal and Halo Reach. I got both of them during the Summer Sale. I don’t know why everybody doesn’t just do this. All you have to do is wait a few months for games to start going on discount. Or if you wait like a couple years you can get it for like 80-90% off. Maybe it’s FOMO. Oh well, not my money. Piracy is kinda a pain too—especially on Linux. It’s just easier to buy the games when they’re on sale.

But Doom Eternal. I thought it was worse in every way than Doom 2016. In Doom I just want to go around shooting things. Eternal spent too much time on the story. It spent too much time staring at your weapon wheel. It spent too much time with those stupid platforming sections. At so many points too I had to look up a video tutorial to figure out where I’m supposed to go. I don’t know why they made this cryptic mission objectives. It’s not like they were impossible to figure out I just don’t want to spend 10-15 minute scouring an arena. Maybe that was just a me problem. Some of the enemies were really annoying to fight too. The one monster with the shield that would deflect anything felt kinda antithetical to the principles of what Doom is. Or the one monster that would spawn an infinite number of monsters unless you figured out her location fast and killed her. If those two had been removed from the game the game would’ve been better I though. The ammo situation too was kinda unfortunate. Can’t say I exactly appreciated keeping running out of ammo for the couple weapons I actually wanted to use. Also, the art direction just felt more childish in a way. The Doom Guy looked way better in 2016 than in Eternal.

It wasn’t a bad game though. The gameplay was still fast and fun. The sections were you were actually shooting things were fast paced and had a decent amount of challenge. I think people saying that the game forced you into a specific playstyle is a little exaggerated. At least it was that way for me, maybe cause I was playing on normal. I always play games on normal. But the game was fine. Nothing really special. It was short enough that it ended before it got really exhausting.

7/10

The next one was Halo: Reach. This game was also fine. I can’t say why people lost their minds over these Halo games. I played the first Halo and yeah it was fine and passable but can I really say it was good. It was the same thing here. Reach is definitely a better game. The story is better. The fall of Reach and rescuing Cortona was kinda interesting I guess. But the Halo gunplay just feels kinda flat to me. Got to say I prefer the more ADS COD type gameplay. Playing Halo the movement and guns just kinda feel clunky. But while the story was fine it just kinda felt like generic scifi shit that I could even come up with. I mean aliens invade because of religion or something, the human planet falls, and you play as some super soldier was mounts some sort of defense and evacuation. Bravo. Least there wasn’t any infinite halls like there were in the original Halo.

7/10

Neither of them were offensive and I had a good time playing just. Just not really the sorts of games that are bound to stick with you. Which is fine. Mindless shooter game is what I mostly signed up for.

Doom Eternal Cover Art